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Cubes

Made with Blender :) used an emission system to emit clumps of cubes, lit them with an HDRI and rendered orthographically. The shader is basically emission and refraction shaders mixed and run through Andrew Price's reflection node group, which is available for free along with his excellent PBR groups. To change the color scheme of the cubes I simply change the hue value that controls the main emit color of the cubes...

Viewport

Viewport

Blender Cycles node setup

Blender Cycles node setup